Sky Fighter planner
Plan upgrades. Compare six components and four wingman chip slots.
Extracted client data, checked against the supplied Lv.95 screenshots. This is a progression/loadout planner, not a battle simulator or a “best squad” prediction. Fighter-specific explanations and item names are currently in English.
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Upgrade planner
For Key Upgrades, choose the number of completed stages shown in game. Completing Stage 4/5 advances to the next level; there is no separate Stage 5/5 state.
Upgrade-by-upgrade breakdown
Component loadout comparison
Current = equipped loadout. Target = proposed loadout. Lv.8–11 components also have enhancement progress; it affects their bonuses. Recipe requirements below do not subtract spare components in your bag.
Component bonuses only
Fighter and Hero stat gains
Includes the selected level/stage, components and optional evolution. Hero bonuses include the configured conversion and direct component bonuses. These are contributions, not your heroes’ final account stats.
Other bonuses and evolution
Enter active skin or other Fighter bonuses not represented by the selected components/evolution. They are held constant in both loadouts; future skins are not assumed to unlock automatically. The screenshot example needs an additional +5,100 ATK whose source is not visible in the screenshots.
Fighter attributes
Hero contributions
Wingman chip comparison
One chip per type. Choose chips for the hero faction and battle mode described in their effects. Stars 6–10 correspond to the game’s red-star progression. Descriptions include amplification from the selected evolution level. Conditional effects are not added to flat Fighter/Hero stats, and power is not a win-rate estimate.
Saved plans and sharing
Autosaved on this browser. Shared URLs contain the whole plan in the fragment, including its name, materials and both loadouts. Anyone with the URL can read it. Importing or loading asks before replacing your active plan.
Data and accuracy
766 level/stage states, 2,448 component states and 32 wingman chips from the v1.30.07 client catalog dated 2026-09-07. Screenshot checks cover Lv.95 Stage 3/5: 12,000 Combat Chips + 90 Fighter Parts per click, component bonuses and the next-stage stat gains. Other levels are table-derived, not individually battle-tested. Evolution activation costs, bag inventory optimization and server RNG are not modeled. All artwork is original game sprites, not screenshot crops. Model and asset provenance.